Vlaanderen is a original fantasy setting derived from mythical sources twisted by darkness and imagination. The setting starts 200 years into the 3rd age of man, a dark age for man recovering from near extinction by the Elder Lords of the Void.
The Titan Gods awoke from slumber with the task of creation imprinted to their souls. Each Titan created an aspect of Vlaanderen. As years pasted, the Titans began to overlap their creativity and war broke out. When the dust cleared, only three Titan Gods remains. These Gods created three races of mankind, Alvanis, Halfman, and Human in their own images. The Titans granted the island of Vlaanderen to mankind, and retreated into the Void, whence they came. The following period where mankind ruled was known today as the first era of mankind, or the Age of the Titans.
Centuries pasted, as a lone entity in the Void watched mankind build up its civilization. When mankind hit it peak of civilization the entity launched a war to kill or corrupt mankind. The entity opened the Void and released chaos and evil into Vlaanderen. The entity sent his Elder Lords with armies of corrupted creatures, mankind, and the Gibbelins (the twisted offspring of a stolen baby of mankind infused with powers from the Void) into Vlaanderen. The Elder wars went on for unknown centuries with mankind on the losing end. With mankind numbers reduced to mere hundred, the Elder war suddenly came to a halt. The Elder Lords disappeared, chaos and evil retreated, but the Gibbelins remained. The entity granted the Gibbelin race sentience and the freedom to rule over their own race. Thus ended the second age of mankind, or the Age of the Elder Lords.
With the end of the Elder Wars, history was torn asunder, and mankind had to build renew, without the knowledge of the previous ages of mankind. It has been just over 2 centuries since the Elder Wars, and mankind has recovered slightly in numbers, but not in the technology of the first age. Thus the 3rd age of man marches forth in a new dark age world of swords and forgotten magics.
The Calling campaign setting, or episode adventures/scenarios will be based on the Vlaanderen lore and setting.