Vlaanderen Setting

Moderator: Grouch

Vlaanderen Setting

Postby Grouch » Tue Jan 06, 2015 7:27 am

Vlaanderen is a original fantasy setting derived from mythical sources twisted by darkness and imagination. The setting starts 200 years into the 3rd age of man, a dark age for man recovering from near extinction by the Elder Lords of the Void.

Beginnings:
The Titan Gods awoke from slumber with the task of creation imprinted to their souls. Each Titan created an aspect of Vlaanderen. As years pasted, the Titans began to overlap their creativity and war broke out. When the dust cleared, only three Titan Gods remains. These Gods created three races of mankind, Alvanis, Halfman, and Human in their own images. The Titans granted the island of Vlaanderen to mankind, and retreated into the Void, whence they came. The following period where mankind ruled was known today as the first era of mankind, or the Age of the Titans.

Centuries pasted, as a lone entity in the Void watched mankind build up its civilization. When mankind hit it peak of civilization the entity launched a war to kill or corrupt mankind. The entity opened the Void and released chaos and evil into Vlaanderen. The entity sent his Elder Lords with armies of corrupted creatures, mankind, and the Gibbelins (the twisted offspring of a stolen baby of mankind infused with powers from the Void) into Vlaanderen. The Elder wars went on for unknown centuries with mankind on the losing end. With mankind numbers reduced to mere hundred, the Elder war suddenly came to a halt. The Elder Lords disappeared, chaos and evil retreated, but the Gibbelins remained. The entity granted the Gibbelin race sentience and the freedom to rule over their own race. Thus ended the second age of mankind, or the Age of the Elder Lords.

With the end of the Elder Wars, history was torn asunder, and mankind had to build renew, without the knowledge of the previous ages of mankind. It has been just over 2 centuries since the Elder Wars, and mankind has recovered slightly in numbers, but not in the technology of the first age. Thus the 3rd age of man marches forth in a new dark age world of swords and forgotten magics.

The Calling campaign setting, or episode adventures/scenarios will be based on the Vlaanderen lore and setting.
Grouch
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Re: Vlaanderen Setting

Postby Grouch » Sat Jan 10, 2015 8:05 pm

Vlaanderen will the released for the final version of the Evolution System. I have been working on the magic system the last few days and this will be released with the test-play material for the setting in the near future. We still have a way to go with the setting. The mechanics are nearly completed, just have to clean up the optional plugins. flush out some background campaign flavor, and finish the magic system.

The magic system has two elements, non-combat (rituals) and combat magics (spells). Just finished the templates for hex-square battle maps and started on spells. I can provide more details in the coming weeks on this as I flush out this chapter. I can say that spells are drawn from the energy of the void through the caster's life force, if that help you define the type of magic. No ingredients, just life sacrifice to power the energy of the spell. The GM can add elements if desired, but don't plan on going into great details for spells gestures or words of conjuration. Rituals will be different however, along the lines of summoning circles and the the like.
Grouch
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Vlaanderen Setting Test Play

Postby Grouch » Mon Mar 09, 2015 12:46 pm

We are testing the character creation portion of the Vlaanderen Sourcebook for the Evolution System. If you are interested in joining in on this test-play material contact us. This will only be taking place until the end of April.
Grouch
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Re: Vlaanderen Setting

Postby Grouch » Sun Mar 06, 2016 12:09 am

Winter Update: Sorry there has been no updates since November. However, we are testing the player's guide in-house and are making final changes and teaks. We will put this into action once the EVO Overseer's Guide basic rules are completed. The majority of Overseer rules will be included in the campaign setting and rule book down the road, since they will be campaign specific.

The Calling adventure line currently has 4 adventures tested and these will be released after the player's guide. We are testing new adventures each month that will be design to consume 3-4 hours of game time.
Grouch
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